#pragma once

#include <QDialog>
#include "ui_UPropertyNode.h"
#include "CBaseDevice.h"
#include "CBaseNode.h"
class UPropertyNode : public QDialog
{
	Q_OBJECT

public:
	UPropertyNode(QWidget *parent = nullptr);
	UPropertyNode(CBaseNode *pNode,QWidget* parent = nullptr);
	~UPropertyNode();
private:
	void initUi();
private:
	Ui::UPropertyNodeClass ui;
	CBaseNode* m_pNode;
public slots:
	void slot_addDevice();
	void slot_cancel();
};

